04/04ᵋ-
Samus &
Dark Samus

Last Updated:
July 18th, 2023

Notes on the Young Link vs Samus/Dark Samus MU

Attributes

Air Acceleration: 0.09 (#21)

Air Speed: 1.134 (#34)

Fall Speed: 1.33/2.168 (#74)

Dash Speed: 1.87 (#51)

Run Speed: 1.654 (#50)

Walk Speed: 1.115 (#44)

Weight: 108 (#10)

Wall Jump: Yes

Wall Cling: No

Crawl: No

Jumps: 2

Win Conditions

Samus/Dark Samus' Win Conditions:
Minimize positional pressure & make use of close quarters combat in the deadzone. Mix up Charge Shot charge and release patterns (readapting). Edgeguard/Ledgetrap by making use of superior range. Maximize positional pressure/advantage usage of Charge Shot and other kill moves.

Young Link’s Win Conditions:
Make use of Bombs as a “safety net” vs Samus’ projectile game. Weave around projectiles and close in on Samus in the long game. Maximize positional pressure in advantage state, and be wary of her range in close quarters combat. 

Out of Shield

Jab1 (-10):
NAir (Frame 7)
GSA (Frame 9)

Jab2 (-15):
GSA (Frame 9)

FTilt (-17/-16/-15):
GSA (Frame 9)
Grab (Frame 16)

UTilt (-12):
GSA (Frame 9)
Grab (Frame 16)
(Beware of pushback)

DTilt (-27):
FSmash (Frame 26)

Dash Attack:
FSmash (Frame 26)

FSmash (-30/-28):
FSmash (Frame 26)

USmash (-24):
GSA (Frame 9)
USmash (Frame 10)

DSmash (-19):
GSA (Frame 9)
USmash (Frame 10)
Grab (Frame 16)

NAir (-5):
Unpunishable
(Safe on shield)

FAir (-11/-12):
GSA (Frame 9)
Grab (Frame 16, if they drift back)

BAir (-9):
NAir (Frame 7)
GSA (Frame 9)
(Can be spaced out of range)

UAir (-16):
GSA (Frame 9)
USmash (Frame 10)
(Unpunishable via platforms)

DAir (-7):
NAir (Frame 7)
(Can be spaced out of range)

ZAir (-5):
Unpunishable
(Safe on shield)

Charge Shot (Full, -2):
Unpunishable
(Safe on shield)

Charge Shot (Uncharged, -16 to +4)
Unpunishable
(Super safe on shield)

Homing/Super Missile (-26):
Unpunishable
(Projectile usage)

Screw Attack:
--

Bomb:
--

Neutral
What Moves To Watch Out For, When Neutral Is Happening, Main Strategies and Mix-Ups, Spacing, Stage Control.











Disadvantage
Above Stage, Ledgetrapping, Edgeguarding

Boxing

(How do I escape this situation?):






Platform Pressure

(What tools do they have? How can we escape this pressure?):





Landing

(How do they cover it? What are my best options):





Offstage

(How Do I Escape This Position And What Do I Look Out For?):





Ledge:




Advantage
What are my best options? What does advantage look like? What mix-ups are available?

Juggling/Boxing:








Offstage:








Ledge Info:

XLR8’s Spreadsheet Young Link Ledge Info:

DTilt: Hits

DSmash: Hits

FTilt: Hits

Most Reliable Move: All

Animation Info: N/A

Note: Everything hits at normal spacing.

Miscellaneous
Other Tips/General Notes, Move Kill Percents






Dark Samus Differences:








Stages